Curriculum Vitae
Research Interests
I design and build wearable and hardware systems that restore and augment human movement, working across actuation and control, embedded sensing, and digital fabrication. I prototype real hardware and evaluate it with the people it is built for. I want to extend this toward assistive and rehabilitation robotics and exoskeletons, and toward closing the loop between neural intent and adaptive physical assistance.
Education
The University of Texas at Dallas, Richardson, TX, USA
M.S. in Computer Science (Interactive Computing) expected Spring 2027 · Advisor: Prof. Liang He, DE4M Lab
B.A. in Interdisciplinary Studies, Duke University (Dual Degree)
Dean's List (Fall 2022, Fall 2023, Spring 2024, Fall 2024)
Research Experience
HKUST(GZ) & Duke Kunshan University
Embodied Computing Lab, University of Waterloo
Teaching & Outreach
Department of Computer Science, UTD
CS 4376 Object-Oriented Design (Spring 2026); CS 6326 Introduction to Human-Computer Interaction (Fall 2025)
Awards
Skills
Fabrication & Prototyping
Soft-robotics fabrication (silicone molding/casting), SLA (resin) & FDM 3D printing, OpenSCAD / CAD, Blender, Figma
Electronics & Embedded
ESP32 / Arduino, soft pneumatic and DC-motor actuation, wireless (ESP-NOW)
Programming, ML & Vision
Python, C/C++ (embedded), Swift/SwiftUI, JavaScript/p5.js, Java/Processing, R; custom object detection (YOLO / Ultralytics), on-device deployment (Core ML), OpenCV
Research Methods & Analysis
Human-subjects studies (interviews, surveys, in-field evaluation), mixed methods, sensor-data analysis, statistics in R